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Wizards of the Coast

Critical Role: Call of the Netherdeep

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Can You Change Fate?

An epic Critical Role campaign for the world’s greatest roleplaying game.

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The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.

Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.

Critical Role: Call of the Netherdeep contains seven chapters of thrilling adventure, new creatures and magic items, and a poster map of Ank’Harel.

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Critical Role: Call of the Netherdeep Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game Dungeons and Dragons DND - Player's Handbook Monster Manual
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Description

Can You Change Fate?

An epic Critical Role campaign for the world’s greatest roleplaying game.

  • Ages: 12+
  • Number of Players: 2-6
  • Scoundrels of Skullport adds brand new content for owners of the Lords of Waterdeep. It is not one, but two, complete expansions, the sprawling dungeon of Undermountain and the criminal haven of Skullport.
  • Adds a 6th player to the game.
  • Playing Time: 60 minutes

The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.

A menagerie of deadly monsters for the world’s greatest roleplaying game

Media Type
Board Game Books