Gamewright

    Rat-A-Tat-Cat

    Reference: GW204
    SGD$22.90
    Tax excluded
    • Children's card game that helps develop timing and basic mathematical concepts
    • Teaches strategy, memory building, and addition
    • Oppenheim Toy Portfolio Platinum Best Toy Award; Mensa 1996 Best New Mind Game Award
    • Includes 54 rat, cat, and power cards
    • For 2 to 6 players
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      Last items in stock

     

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    It's never too early to develop a good poker face. With Rat-a-Tat Cat, a poker face is just one of the skills players need to perfect. As in poker, luck, skill, strategy, and intuition each play a part. Players are dealt four cards, which are kept face- down, except for a quick peek at two of them. Each player in turn pulls a card from the draw pile to replace one of the four. Memory is important, as the object is to end with the lowest score, and players must keep track of the values on their four cards. "Peek," "Swap," and "Draw Two" Power cards turn up occasionally, allowing players to maneuver and strategize further. Delightfully witty pictures of cats (the good guys--low points) and rats (bad guys--high points) illustrate each of the 54 cards. Young card sharks will develop a sense of timing and greater ease with numbers, and can begin to grasp the concept of probability. Winner of Oppenheim Toy Portfolio Platinum Best Toy Award and the 1996 Mensa Best New Mind Game. For 2 to 6 players. --Emilie Coulter

    Product Details

    2 Items

    Data sheet

    Play Style
    Competitive Games
    Game Type
    Memory
    Core Game Mechanics
    Resource or Card Drafting
    Crossselling
    Best Seller

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    Availability
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    Description
    • Children's card game that helps develop timing and basic mathematical concepts
    • Teaches strategy, memory building, and addition
    • Oppenheim Toy Portfolio Platinum Best Toy Award; Mensa 1996 Best New Mind Game Award
    • Includes 54 rat, cat, and power cards
    • For 2 to 6 players

    If you're buying your first set of Rory's Story Cubes, this is the pack for you. 

    These make a great first or second set of Rory’s Story Cubes. They’re great on their own, or can be mixed with any other set.   Start your stories with 'Once Upon a Time' and use Voyages set to tell tales of epic adventure.

    These are great for teaching language, or as a mix-in with any other pack. The 54 pictograms in Actions are based on the most frequently used verbs. 

    As well as being great for combining with any other pack of Rory's Story Cubes, Actions are used by teachers all over the world to teach languages. 

    Play Style
    Competitive Games
    Game Type
    Memory
    Core Game Mechanics
    Resource or Card Drafting
    Crossselling
    Best Seller