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Metal Gear Solid: The Board Game - Integral Edition



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4 Player Character Miniatures

5 Boss Miniatures

12 Patrol Miniatures

1 Meryl Disguise Miniature

2 Cardboard Box Miniatures

14 Double-Sided Tiles

4 Player Dashboards

9 Boss Dashboards

1 Patrol Dashboard

176 Cards

184 Tokens

1 Metal Gear REX Miniature - PRE-ORDER EXCLUSIVE

109-page Graphic Novel - PRE-ORDER EXCLUSIVE


In this cooperative game designed by Emerson Matsuuchi and illustrated by Marco Checchetto, players take on the role of their favorite video game characters and experience stealthy gameplay and intricate storylines.

The VR Mission Book contains 6 independent Missions that can be played at any moment with any player count. For an additional challenge, players can also choose to experience the Shadow Moses campaign, playing across a 14 Mission-campaign.

This pre-order is for an exclusive edition of the Board Game, the Integral Edition, which features a fully illustrated 109-page graphic novel illustrated by Kenneth Loh, bringing each Mission of the campaign to life, and an exclusive, 13cm tall Metal Gear REX miniature!

Whether you're a veteran of the series or a newcomer to the world of Metal Gear Solid, this board game has something to offer you!


In Metal Gear Solid: The Board Game, players take on the role of iconic characters from the video game, like Solid Snake, Meryl Silverburgh, Gray Fox, and Hal "Otacon" Emmerich, and work together to complete Missions and defeat the Bosses.

Each character has unique gameplay traits and adds something different to the team:

Snake is focused on stealth takedowns, Meryl can disguise herself and pass by Patrols unnoticed, Gray Fox starts the game with his signature weapons like his High-Frequency Blade, and Otacon has a unique Hack deck available only to him.

With unique skills, passive abilities, and a variety of familiar actions, such as knocking on walls to draw the attention of enemies or stealth takedowns, each player will have a distinctive and immersive experience playing with the different characters.


At the start of every Mission, players choose a set of classic equipment from the video game to bring into that Mission. With a variety of weapons and equipment scattered across the various campaign and VR Missions, players can push themselves to earn and permanently add more items to their inventory, something that sooner or later may prove to be quite useful to progress through the campaign, since Missions are challenging.


The game is all about stealth, so characters have to use cover, sneak around corners, and distract guards intelligently to avoid detection. If spotted, characters have no option besides engaging in combat, which can prove deadly. They"ll have to hide inside cardboard boxes, sneak across the map, avoid enemy patrols, and search for key items in order to complete objectives.

With an intuitive patrol and alert system, moving the Patrols is straightforward, keeping stealth the focus of gameplay, maintaining the tension and excitement of a sneaking Mission.

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