There’s a zombie plague overrunning the world. The recently-dead are roaming around, hunting the living, ready to tear them apart on sight. Some survivors chose to hide away in bunkers or caves, but that’s not you. You’re going to attack these zombies head on. You’re going to commit Zombicide.
A Stand-Alone Experience Zombicide: Chronicles is an entirely new way to experience the world of Zombicide, bringing players into the action like never before.
Utilize Zombicide Board Game Components – While a gaming experience on its own, the Zombicide: Chronicles is designed to utilize components from the Zombicide board games including tiles, miniatures, and dice.
Familiar RulesZombicide board gamers will find much they recognize in Zombicide: Chronicles, allowing them to easily get involved into the game.
Core mechanic: The fundamental game mechanic revolves around a D6 dice pool. Players roll a number of six-sided dice equal to the combined value of their relevant attribute and proficiency. Each roll of a 6 is considered a success, but if you roll more 1s than 6s, you’ll encounter Trouble. The game uses a special dice, replacing the 6 with a Molotov cocktail and the 1 with a zombie head. A normal D6 will actual suffice… but the icons do add flavor to the whole experience.
Skills: The skills section comprises 46 distinct capabilities that become accessible as your Adrenalin level increases throughout the game. At the outset, you may have access to basic skills allowing you to scavenge an item from the last fallen zombie. As your Adrenalin reaches its peak, more advanced skills such as “Mindfulness” may become available, reducing your stress by one point in each combat round. Notably, during character generation, you can select any skill, but you can’t actively use it on a mission until you’ve accumulated sufficient Adrenalin, adding an element of strategic decision-making.
Character progression hinges on earning XP, with the potential to accumulate up to 15 XP in a single mission. To achieve this, you must meet all mission objectives and demonstrate exceptional teamwork. However, if the mission goes awry, you might only gain 3 XP. Upon amassing 20 XP, your character levels up, allowing you to enhance a proficiency or attribute, acquire a new skill, or designate a favored action.
The Field Guide:
There are 101 ways to die in the world of Zombicide, but 1001 ways to kill!
This Optional Buy brings you the Field Guide to Zombicide, a 60-page illustrated book that describes dozens of items for Survivors to get their hands on, ranging from the mundane to the exceptional, and including military-grade gear. New rules get into the nitty-gritty of handling heavy weapons and vehicles, and add special skills for law enforcement and paramilitary Survivors.
Zombicide, as previously mentioned, is an RPG that places a significant emphasis on combat. It’s akin to taking the heart of the original board game and seamlessly integrating RPG elements into the mix. At its core, it doesn’t offer as much of the mystery or intrigue traditionally associated with RPGs. However, the dynamic of the game can be dramatically transformed when in the hands of a skilled Game Master who wields a rich and compelling backstory.
With the guidance of a Game Master, Zombicide’s potential for storytelling and depth can truly shine. The inclusion of objective-based missions that bridge the narrative gap between individual games can infuse a sense of continuity and overarching plot, adding layers of complexity and engagement that extend beyond mere combat. This can open up new avenues for character development, strategic decision-making, and immersive storytelling within the zombie-infested world of Zombicide, making it a far more compelling RPG experience for players.
Miniatures: Now this is where it differs from most RPG games…. Miniatures of almost every setting you can think of are readily available or you might’ve already own one if you have been playing CMON Zombicide games. Tiles are plenty too for you to draw insipiration from! Even the baddies are ready at your disposal.