Critical And Fumbles

    Heat Metal - 11 set RPG Dice

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    SGD$19.90
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    2nd level  transmutation

    Casting Time: 1 action
    Range: 60 feet
    Target: A manufactured metal object that you can see within range
    Components: V S M (A piece of iron and a flame)
    Duration: Up to 1 minute
    Classes: Bard, Druid

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    Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.

    At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot above 2nd.

     

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    Description

    2nd level  transmutation

    Casting Time: 1 action
    Range: 60 feet
    Target: A manufactured metal object that you can see within range
    Components: V S M (A piece of iron and a flame)
    Duration: Up to 1 minute
    Classes: Bard, Druid

    1st-level evocation
    Casting Time: 1 action

    Range: 30 feet
    Components: V, S, M (a twig from a tree that has been struck by lightning)
    Duration: Concentration, up to 1 minute


    Necromancy cantrip

    Casting Time: 1 action
    Range: Touch
    Components: V, S
    Duration: Instantaneous

    1st-level divination

    Casting Time: 1 action
    Range: Self
    Components: V, S
    Duration: Concentration, up to 1 minute

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