Critical And Fumbles

    Ray of Sickness - 7 set RPG Dice

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    1st-level necromancy

    Casting Time: 1 action
    Range: 60 feet
    Components: V, S
    Duration: Instantaneous

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    A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

    At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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    Description

    1st-level necromancy

    Casting Time: 1 action
    Range: 60 feet
    Components: V, S
    Duration: Instantaneous

    1st-level evocation
    Casting Time: 1 action

    Range: 30 feet
    Components: V, S, M (a twig from a tree that has been struck by lightning)
    Duration: Concentration, up to 1 minute


    Necromancy cantrip

    Casting Time: 1 action
    Range: Touch
    Components: V, S
    Duration: Instantaneous

    1st-level divination

    Casting Time: 1 action
    Range: Self
    Components: V, S
    Duration: Concentration, up to 1 minute

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