Critical And Fumbles

    Ice Storm - 7 set RPG Dice

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    4th level evocation

    Casting Time: 1 action
    Range: 300 feet
    Target: A 20-foot radius, 40-foot-high cylinder centered on a point within range
    Components: V S M (A pinch of dust and a few drops of water)
    Duration: Instantaneous
    Classes: Druid, Sorcerer, Wizard

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    A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.

    At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

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    Description

    4th level evocation

    Casting Time: 1 action
    Range: 300 feet
    Target: A 20-foot radius, 40-foot-high cylinder centered on a point within range
    Components: V S M (A pinch of dust and a few drops of water)
    Duration: Instantaneous
    Classes: Druid, Sorcerer, Wizard

    1st-level evocation
    Casting Time: 1 action

    Range: 30 feet
    Components: V, S, M (a twig from a tree that has been struck by lightning)
    Duration: Concentration, up to 1 minute


    Necromancy cantrip

    Casting Time: 1 action
    Range: Touch
    Components: V, S
    Duration: Instantaneous

    1st-level divination

    Casting Time: 1 action
    Range: Self
    Components: V, S
    Duration: Concentration, up to 1 minute

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