Rusting Grasp - 11 set RPG Dice
4th-level transmutation
Casting time: 1 action
Range: Touch
Components: V, S, M (a pinch of rust)
Duration: Instantaneous
4th level evocation
Casting Time: 1 action
Range: 300 feet
Target: A 20-foot radius, 40-foot-high cylinder centered on a point within range
Components: V S M (A pinch of dust and a few drops of water)
Duration: Instantaneous
Classes: Druid, Sorcerer, Wizard
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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Product |
Ice Storm - 7 set RPG Dice | Witch Bolt - 7 set RPG Dice | Spare the Dying - 7 set RPG Dice | Sense Emotion (UA) - 11 set RPG Dice |
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Price |
USD$12.52
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USD$12.52
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USD$12.52
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USD$16.72
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Description |
4th level evocation |
1st-level evocation Range: 30 feet |
Necromancy cantrip |
1st-level divination |
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