Infinity is a tabletop wargame in which sci-fi themed miniatures are used to simulate futuristic skirmishes.
Infinity recreates Direct Action operations, high-stakes missions on the battlefront or behind enemy lines, where victory or death are a trigger pull away. Players command a small group of elite soldiers, chosen for their suitability for the mission parameters at hand. Each battle calls for a different composition, and building an effective team from hand-picked members of different regiments is key to a successful operation.
Infinity is a groundbreaking, dynamic system that allows you to make meaningful, fun choices throughout the entire game sequence, and gives you the tools to implement any number of strategies with realism and flexibility.
One hundred and seventy-five years into the future, Humanity has so far managed not to destroy itself—but for how much longer?
Humanity has reached the stars. Massive, internationally-owned trade ships use wormholes to jump from one star system to the next, in a network of looping routes known as Circulars. Circulars are administered by an intergovernmental organization called O-12, an offshoot of the United Nations that has been vested with greater autonomy and capacity to enforce its decisions than its predecessor ever had. A single Artificial Intelligence, named ALEPH, is allowed to exist with the purpose of aiding O-12 maintain the fragile balance of power.
Friction is constant and confrontations—open or covert, high or low-intensity, brief or prolonged—are commonplace.
The old nations slowly agglomerated into a few great federated blocs and claimed as their own those star systems that could sustain human life. These new superpowers, although mightier than the old ones ever were, are still motivated by the same compulsions that have always driven human history: living space, resources, power. Coexistence is hard when everyone is competing for the same things. Friction is constant and confrontations—open or covert, high or low-intensity, brief or prolonged—are commonplace. These are not dull times to be a soldier.
What do i need?
Each miniature represents a soldier, a robot or a creature of some kind, capable of independant movement and action. As a game element, miniatures include the circular base they are affixed to. Miniatures have different in-game Points Costs depending on their combat prowess, their armament and their gear.
Infinity miniatures have a scale in millimeters. The standard scale, 28 mm, represents the height of an average man. All other miniatures are scaled up or down around that average figure.
- A Rulebook, army lists and Weapons Chart.
- Infinity miniatures.
- 20-sided dice (at least three per player).
- A game table (ideally 4 by 4 feet).
- Templates (Circular, Large and Small Teardrop) and Markers.
- Plenty of scenery and terrain. Painstakingly crafted or improvised, their importance will soon become apparent.
- Measuring tape.
- Classified Deck.